Cube Games

Frequently Asked Questions

Here you can find the most common questions about Sprite Master, including setup, compatibility, effect workflow, and support.

1

The effects are pink and not working. What should I check?

Make sure your project is using URP. Sprite Master requires the Universal Render Pipeline to work correctly.

2

The Neon effect is not working properly. What should I do?

Make sure there is a Global Volume configured in the scene and that Post Processing is enabled on the camera. To make Neon work correctly, add a Volume object to the hierarchy, set it to Global, and configure Bloom in the Global Volume Profile.

Configuration reference

  • Mode: Global
  • Weight: 1
  • Bloom Threshold: 0.01
  • Bloom Intensity: 0.02
  • Bloom Scatter: 0.52
  • Camera: Post Processing enabled
3

Where can I find the demo scenes?

To load the demo scenes correctly, go to Cube Games -> Sprite Master -> Add All Demo Scenes. This will automatically add all demo scenes to the Build Profile.

After that, open the folder Assets/CubeGames/SpriteMaster/BuildScenes, open any scene you want, and press Play.

4

How do I add a regular effect that is not Ghost Trail?

Select a Sprite in the hierarchy and press Shift + Control + F4, or go to Cube Games -> Sprite Master -> Apply Effects.

The plugin will automatically configure everything required for the selected effect. After that, just adjust the desired settings in the Inspector.

5

How do I add a Ghost Trail effect?

Select a Sprite in the hierarchy and press Shift + Control + F5, or go to Cube Games -> Sprite Master -> Ghost Trail.

The plugin will automatically configure everything required for the effect. After that, you only need to adjust the desired settings in the Trail Ghost Controller component in the Inspector.

Note

If you add the controller manually, you will need to complete several setup steps to configure the Ghost Trail effect correctly. For that reason, we strongly recommend using the tool through the menu described above.

6

Can I use more than one effect at the same time?

It depends. For trail effects, this is not possible. For regular effects, you can stack multiple effects. However, some effects may override the visual result of others.

7

Can I control my effects through code?

Yes. Select the GameObject where the plugin was added, adjust the settings in the Inspector, and then click Copy Method.

The plugin will generate ready-to-use code that you can place in your project and call at runtime.

8

What if I need help?

Send an email to suporte@cubegames.com.br or support@cubegames.com.br. In the subject line, write Help with Sprite Master followed by your Unity Asset Store purchase number.